The maps in Splatoon all follow the same sort of urban template, but all of them look really vivid and sharp as well. The fact that you can order gear from an in-game shop according to whatever other players are wearing in the hub area is a pretty cool idea on this note as well. The hub area of Inkopolis is incredibly detailed, harkening back to the stylized street cool graffiti-esque look of something like Jet Set Radio, and players’ Inkling avatars, while largely having the same base Inkling Boy or Inkling Girl models to choose from, can be outfitted with a variety of cool gear and weapons to help them stand apart. Splatoon immediately greets audiences with a well-rendered, very colourful look. The base game feels like a bit of a shell so far, but with more maps and a wider range of gameplay, Splatoon could grow into something truly amazing for the Wii U’s legacy! That said however, Splatoon makes for a more fun and accessible answer to those more widely-embraced online shooters, accommodating a wider and perhaps newer audience with fierce, but never hostile competition, as well as a satisfying alternative option for avid shooter gamers that crave something a little different. It’s not quite accurate to call it, “Baby’s first shooter”, since experienced adult online shooter players can still have plenty of fun with Splatoon, but this is still nothing that’s going to unseat Halo, Call of Duty or Battlefield in the competitive online game arena, not even close. There’s only two maps in rotation at any one time, and the quick, simplistic matches, along with the complete removal of voice chat capability that most online shooter players take for granted these days, make Splatoon feel creative, but also largely lightweight compared to competing shooters. for Wii U.Īs much as it looks awesome and plays in such a satisfying way however, Splatoon feels like it’s currently falling shy of its potential, on account of the game’s surprising lack of content. It’s also a crazy amount of fun, creating one of the most surprisingly addictive Wii U multiplayer suites beyond Mario Kart 8 and Super Smash Bros. Instead, the game unfolds in the style of a turf war, with players having to ‘ink’ as much territory as possible with their customizable humanoid squid avatars, called Inklings, and ambiguously send their opponents back to their base, should they manage to pepper them with enough opposing ink. Seeing as this is Nintendo, Splatoon separates itself from the pack of online shooters immediately by shirking violence, along with the traditional idea of a ‘deathmatch’. Herein now comes the pitch, and the result is a happy little game called Splatoon, one of the Wii U’s biggest new IP’s to date. Seeing as Nintendo has also pretty well entirely neglected the ultra-popular genre of online shooters, there was quite the stone ready to kill two elusive birds for the Big N. Life isn’t The Raccoons, and successful people aren’t automatically Cyril Sneer.Nintendo has continued to create plenty of interesting new IP’s on the Nintendo eShop, but it’s been a little while since the company has pushed a grand all-new triple-A IP for retail. I’m frankly sick of the “little guys” on iTunes who shamelessly copy other games to try and siphon off some parasitic downloads. What has disgusted me throughout this whole thing is how Duke (who also once tried to trademark Doodle) and others manipulated the Internet’s obsession with “the little guy” to make Lima Sky look like a villain. Apple has a trademark on a name of a fruit (Apple) a number of companies have trademarks on the word ‘Memory ’ and Facebook is asking for a trademark on ‘Face.'” “… Accelerato’s Bryan Duke, and many of you, are ridiculing me for attempting to trademark the word ‘Doodle.’, but such is trademark law. “Under the law, like it or not (and we don’t like it), we are required to ask those developers to stop using a name similar to our trademarks, whether the infringer is a little guy or a big guy. If you copied characters from Doodle Jump, we are asking you to change those.” If the name of your game is so close to Doodle Jump that people think Lima Sky created it, we are asking you to change that. “The notice overreached in asking Apple to remove the games and named some games that probably should not have been singled out. “I’ve instructed my lawyer to contact Apple today to withdraw the notice …”, says founder Igor Pusenjak. Doodle Jump developer Lima Sky has reeled back its war on Doodle, easing up on various games with “Doodle” in their name, but stating that it will still fight to protect its trademark in those cases where it’s needed.
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